In the wake of a taste of world peace courtesy of Pokemon Go, it's undeniable that the creature-catching series is about as ubiquitous video games around. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The persistent pandemonium surrounding card prices ensures almost daily Pokemon news stories. It would be difficult to find a pocket monster game that failed to move at least a few million units. Remarkably, fan-made Pokémon games go viral every year.
Yet in spite of that pervasiveness and popularity, some Pokémon games that remain overlooked. These represent games that didn't get their proper due, or were buried by the hype of the mainline series. These are Pokémon games stuck on doomed platforms or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Chill Forerunner
Too many Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Sure, there are small features like these in modern games—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from different games. Reviews from its release noted Ranch was a bad if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of idle games, and the Let's Play normalization of watching games you aren't playing. Many never realized that Ranch's concept to observe your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on running the game 24/7. The individual who operates the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a great tactical experience for the few folks who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.
With dozens of core games and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu